Trap
NormalUnchained Hunger
Archetype:
Unchained
View:
673
Target 2 face-up monsters anywhere on the field, including an "Unchained Soul" Link Monster you control; immediately after this effect resolves, Link Summon 1 Fiend Link Monster using only those 2 monsters. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Unchained Hunger" once per turn.
Unchained Syncretism — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 60 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor
Why it scores here
The card's main job is converting two face-up Unchained monsters, including an Unchained Soul Link Monster, into a Fiend Link Summon, and its destroyed-by-effect clause adds a deck-to-field Unchained Special Summon as a backup. It is in all 177 sampled decks as a single copy, which confirms it is a practical engine piece, but there are no combo records, so the conversion score rests on card text alone. High deck inclusion did not lift the score; the card has no body of its own, no negation, and it is a set Trap that the opponent can remove from the backrow.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Single copy in 177/177 sampled decks across Unchained (43.5%) and Fiendsmith (36.2%), so it is reliably reachable as a set Trap (observed; no combo starter data). |
| Combo & Conversion | 60 | Text says it Link Summons a Fiend from exactly two targeted monsters, a one-step conversion into a Link body, but no recorded boards confirm the follow-up (verified text; inferred conversion strength). |
| Resource Economy | 55 | No direct draw or GY refuel; the destroyed-by-effect clause adds one Unchained monster from Deck, a card-neutral-to-positive return (verified text). |
| Effect & Interaction | 20 | No negation, removal, or hand-trap reach; its only interaction is a set Trap that needs to survive to be used (verified text). |
| Material Utility | 10 | It is a Trap with no monster body, so it provides no material and cannot convert itself into a body when negated (verified text). |
| Resilience & Flexibility | 40 | The Deck-summon fallback needs the card to be destroyed by an effect, and as a Set card it is exposed to backrow removal; each effect is once per turn (verified text; inferred vulnerability). |
| Deck-Building Efficiency | 70 | One copy, no garnet, and no self-lock. Its cost is a single slot in dedicated Unchained/Fiendsmith lists (observed deck data; inferred slot cost). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable one-step Link Summon of a Fiend from two of its own monsters
- Deck-summon fallback when destroyed by an effect
- Single copy, no garnet, present in 100% of sampled decks
Weaknesses
- No monster body and no negation
- Set Trap that depends on surviving the backrow
- Needs two specific face-up Unchained monsters on field
Counters / choke points
- Backrow removal or destruction on the set Trap
- Ash Blossom & Joyous Spring (effect negation of the Trap's activation)
- Maxx "C" and similar draw-based interruptions are not direct counters but slow the line
Best use
Link Summon enabler and backup Deck-summon. Decks: Unchained, Fiendsmith. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: targets 2 face-up monsters including an Unchained Soul Link Monster, then Link Summons 1 Fiend from only those 2; Effect text: when destroyed by card effect, Special Summon 1 Unchained monster from Deck; Once-per-turn restriction on each effect; Set Trap type, 1 copy in 177/177 decks, no garnet, formats TCG and OCG
- Observed: Present in 177/177 sampled decks, 43.5% Unchained and 36.2% Fiendsmith; Top partners include the Unchained Soul Link Monsters at 100% co-occurrence
- Inferred: Practical conversion into a Fiend Link body is real, given the observed deck inclusion; Backrow exposure is the main vulnerability of a set Trap; Single-slot deckbuilding cost in dedicated lists
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






